Wednesday 8 July 2015

feedback interface

Feedback interface is the information provided by the game which allows the player to see how they are doing throughout the game. There are two main types of feedback interface. One of which is simple interface; this is the scores displayed onto the screen, such as health, time remaining, points won etc. The other type of interface (advanced interface) is more complex. This type can display radars onto the screen to show where your character is and where team mates and enemies are placed around the map/game world. Feedback interface is used on every video game. However, advanced interface is mostly used on complex video games such as FIFA, GTA 5, or Call of Duty.


(screenshot of FIFA 15 game play)

It is clear to see in the image above of FIFA 15 game play the different areas where feedback interface and advanced interface is used. For example, the simple interface is displayed on the top right hand corner, where the scores of the game is provided and how long is left for the game to end. Furthermore, the advanced interface is displayed on the bottom half of the screen. this consists of the fitness bars on each player on how much stamina a player has left to the game radar which provides information to where each player's current position is on the pitch.

Every game will use feedback interference as it will provide the player with information on how much they've completed or what left is needed in order to successfully complete a mission or objective. For example, on FIFA, the feedback interface that is provided is the scoreboard and the time which shows you who is winning and how much time is left for the game. This is effective as it allows the players to decide on what they need to do in order to win the game; this could be the way they change their formation or who they may want to bring on to secure a victory. The advanced interface used on FIFA is the game radar and the stamina bar. The radar is useful as it helps the player roughly understand where each player is on the pitch, this means that if the player is not on screen, you can judge as where they are on the pitch. The stamina bar is also useful as it highklights which players are tired and in need of a substitution.

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