Monday 27 April 2015

Characters report

Characters Report

A character is a fictional person who is introduced into a video game; characters represent the video game and are the things that are controlled on screen. Main characters are those who are playable by the gamer. It is extremely crucial for games to have well designed both characters and main characters as visual style is a crucial factor in order to keep the players interested and engaged into the game. The importance of having a good main characters is vital; main characters effectively decide the course of the game, they are able to create an emotional connection between both you (the player) and the main character, making the player more immersed into the virtual gaming world. A few examples of popular main characters are Drake from 'Uncharted', Ezio from 'Assassins Creed' and my personal favourite is Joel and Ellie from 'The Last of Us'. The reason 'The Last of Us' became such a success was the purely because the relationship between Joel and Ellie. Joel and Ellie's mission was to travel across country to find a cure for a epidemic. What makes them popular as main characters is the fact that they have heart to heart moments which makes the player feel what they are feeling and helps them become immersed into the game as there has been an emotional bond created between the player and characters. Moreover, this gives the player an insight as to what each character is feeling rather than perceiving it from one perspective. The can allow the player to create stronger bondages with characters as you may understand one character's view over another's. A few more examples of games which use more than one character is Grand Theft Auto 5, Heavy Rain and Assassin's Creed Brotherhood.



NPC's

NPCs is abbreviated for Non Playable Characters. These are characters which are placed into the game, however you cannot use them to play with. There are two types of NPC's. The most common non playable character is the enemies of the video game. They role of these characters are to prevent the player from completing their missions and achieving their goals which have been set. An example of an enemy in a game which are non playable were the guards in Assassins Creed which try to stop you from assassinating the Templars or the infected zombies in The Last of Us which try to kill you by biting you.



The other type of NPC is a friend/team-mate. These characters solely exist in order to assist the player in completing every objective and mission there is to complete. An example of a non playable comrade are the soldiers in Call of Duty which help you kill the opposing army or the fellow assassins who help you to complete missions in Assassins Creed: Brotherhood.



Every single games which is created will have a Non-Playable Character; this is because it is important that video games don't make the games too easy for the player and also the game world may seem empty as there is no one to challenge you. There is a significant importance for there to be strong NPC's for a game to become a success. This is simply due tot he fact that the better the non playable characters, the better the game world will appear to the player, as you can start to really appreciate some characters, however it will also make the player dislike some, making them really want to defeat these enemies.








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